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Tramp Freighter by MikeDoscher Tramp Freighter by MikeDoscher
Another in a series of concepts messing around with what the more common and workaday ships might look like in some sort of space opera setting.
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:iconmanganman:
ManganMan Featured By Owner Dec 5, 2014  Student Photographer
Nicely done, but shield generator outside the ship is risky in my opinion ;)
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:iconbigwhitehound:
bigwhitehound Featured By Owner Jul 24, 2014
Well, it looks OK but with the FTL, Deflector Generator ect... out side the ship...I wouldn't want to get in to a fire fight. You could get stuck in the middle of no were.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jul 28, 2014  Professional General Artist
Oh yeah, this isn't meant to be any kind of warship, or even durable enough to run away well. It was more of an experiment in making something a little low-rent looking without sticking to the obvious choices.
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:iconsagittarius-a-star:
Sagittarius-A-star Featured By Owner Mar 8, 2013  Student Digital Artist
Very cool spaceship, Mike!! :) I like the idea of the FTL drive being an external quick-change unit. I guess the FTL drive isn't radioactive or powered by unusually unstable power sources, as it is located right next to the crew habitat. The cargo modules fit into the ship, I take it? I always liked the obsolete tramp freighter/DY series spaceship from Star Trek- it had modular cargo containers that latched onto the outer hull. There are some design sketches here: [link].

People always like the warships, but it is the common working-class freighters that are the backbone of an interstellar civilization. XD No trade and travel, no interstellar civilization. It is always fun to see this sort of ship...
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:iconmikedoscher:
MikeDoscher Featured By Owner Mar 17, 2013  Professional General Artist
Yeah, it's the regular working vessels that really tell you the most about a civilization. The FTL here is basically not thought out at all, though I figured that since it's not classically kinetic that there's some sort of field or effect that engulfs the entire ship. I saw fit to place the drive where I thought it would be convenient from an engineering and maintenance standpoint, based on this. The remember that Star Trek design, and thought that it made an abnormally large amount of sense for that universe.
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:iconmattyginger1212:
mattyginger1212 Featured By Owner Jan 31, 2013
Really cool man wish i could draw would help with my sci-fi novel lol anyway keep up the good work
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:iconsokolniki:
Sokolniki Featured By Owner Aug 13, 2012
The addition of the manipulator arm/crane and the reasoning for it was a very nice touch.
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:iconhotwaxonlobsters:
hotwaxonlobsters Featured By Owner Dec 31, 2011
I like the concept of an external module FTL drive.
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:iconretroboy78:
retroboy78 Featured By Owner Mar 17, 2010
This is so good! Did you happen to use photoshop to make this?
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:iconmikedoscher:
MikeDoscher Featured By Owner Mar 17, 2010  Professional General Artist
The drawing is pencil, but the rest (coloring, text, etc.) was done in Photoshop, yeah.
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:iconborgel:
Borgel Featured By Owner Apr 2, 2009
I love the gritty practicality of the ship. Plus, its nice to see someone using fusion as their theoretical power source (its the only thing that seems to make sense to me for practical power generation).
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:iconmax-cccp:
Max-CCCP Featured By Owner Mar 30, 2009
Nice ;)
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:iconinmc:
inmc Featured By Owner Oct 28, 2008  Professional Digital Artist
This picture has been featured in this [link] news article. v
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:iconemberspirit:
Emberspirit Featured By Owner Mar 20, 2008
Really great idea! Real scintists schould develop such things.
Have you tried to mail Nasa? =) *runs away*
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:iconmikedoscher:
MikeDoscher Featured By Owner Mar 20, 2008  Professional General Artist
That could be a pretty good prank, if taken far enoguh. I have a feeling I might wind up on a no-fly list in the process though, so no-go.
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:iconluketorpedo:
LukeTorpedo Featured By Owner Feb 9, 2008
very nice design, loving the detail.

please make more for us all!
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:iconjosh3cs:
josh3cs Featured By Owner Dec 1, 2007
excellent design. luv da details
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:iconalexsanlyra:
alexsanlyra Featured By Owner Nov 17, 2007  Hobbyist Digital Artist
Damn! That is just so awesome! o.O
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:iconjonathanbluestone:
JonathanBluestone Featured By Owner Nov 17, 2007  Hobbyist General Artist
I really like the way that the design has been decentralized - makes it easier to add and remove fittings and equipment, as indicated by your use of a removable FTL unit (which is something that I would never have considered).

I'm assuming that you have worked out a system of 'flight geometries' - so how does the removal and subsequent replacement of a more or less powerful FTL system effect performance and 'slip' in whatever form of alternative space you wish to travel through?
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:iconmikedoscher:
MikeDoscher Featured By Owner Dec 2, 2007  Professional General Artist
I hadn't really thought it out- My guess is that the engine can load parameters for multiple different hulls from saved settings. I'm working under the assumption here that FTL travel is mundane and well-understood, but still relatively expensive. Sort of like how I would imagine Star Trek-level technology would look once real people got a hold of it and made a mess of everything.
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:iconpyrosity:
Pyrosity Featured By Owner Oct 31, 2007  Professional Digital Artist
Nice work :) I love the utilitarian look.

I'm kind of confused though, you noted the engine sits on top near the front, and is modular, yet the exhaust seems to eminate from the rear?
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 31, 2007  Professional General Artist
The actual kinetic engines are in back, but the magic special SOOPER silly (fake) science Star Trek FTL drive is that bump on top. :)
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:iconpyrosity:
Pyrosity Featured By Owner Oct 31, 2007  Professional Digital Artist
Ah, gotcha :)
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:iconfalcon01:
falcon01 Featured By Owner Oct 31, 2007
Sweet! a lovely lil workhorse of a ship. :)
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:icondxbigd:
DXBigD Featured By Owner Oct 30, 2007  Hobbyist Digital Artist
Very nice. I've always wondered how space prostitutes would travel. ;)
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 30, 2007  Professional General Artist
It depends how much styrofoam you use, and whether you ship them Fedex or UPS (pronounced 'oops';).
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:iconerudaan:
EruDaan Featured By Owner Oct 30, 2007
you know... if some, I dunno, perhaps some kind of mini-meteor is hitting that FTL thingie, going streight through the shield... yeah, than all what's left about the faster-than-light ability of the ship 's a giant heap of junk and garbage.
for that reason you better keep it somewhere where it's harder to get hit by something or by someone.

but the overall design's nice, although it looks more like some kind of scout ship :p

and yeah english isn't my first language :)
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 30, 2007  Professional General Artist
That's what the deflector field generator is for. :)
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:icono0tron0o:
o0Tron0o Featured By Owner Oct 30, 2007
freagin awesome man
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:iconkordracon:
Kordracon Featured By Owner Oct 29, 2007
wow that looks awesome!!
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:iconallstarz:
AllStarZ Featured By Owner Oct 29, 2007
Sweet. But are the two cargo units at the front the only cargo stowing spots?
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 29, 2007  Professional General Artist
There's an additional bay right behind those. I'll make a notation or the revised drawing when I fix the typo.
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:iconenzudes1gn:
EnzuDes1gn Featured By Owner Oct 29, 2007  Professional Interface Designer
great sketch man
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:iconlockelockerevolution:
LockeLockeRevolution Featured By Owner Oct 29, 2007
It looks great. I like the simple sketch work in the BG. Though it's simple, it makes the drawing in the front stand out more.

Would you hate me if I said you spelled something wrong T_T?
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 29, 2007  Professional General Artist
Thanks. A typo? No, wouldn't hate you. :3 Where? Everything is in a seperate type layer, so it should be easy to fix...
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:iconlockelockerevolution:
LockeLockeRevolution Featured By Owner Oct 29, 2007
Ah just the top left text ... "maintaining or leasing FTL drives."
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 29, 2007  Professional General Artist
Oh jeez, thanks for pointing that out. XD
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:iconlockelockerevolution:
LockeLockeRevolution Featured By Owner Oct 29, 2007
No prob lol ^^
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:iconfrcarneiro:
frcarneiro Featured By Owner Oct 29, 2007  Student Digital Artist
great work!
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:iconmossawi:
mossawi Featured By Owner Oct 28, 2007   Digital Artist
wow
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:iconzero-optix:
Zero-Optix Featured By Owner Oct 28, 2007  Professional General Artist
Nice work!
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:iconraverunner:
Raverunner Featured By Owner Oct 28, 2007  Professional Digital Artist
Ive noticed, you have been getting this Fend Zhu vibe more and more with every concept. Thats a good thing, but yet, you still retain your own original feeling to it.
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 28, 2007  Professional General Artist
Now if only I had his income! XD
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:iconraverunner:
Raverunner Featured By Owner Oct 28, 2007  Professional Digital Artist
oh, same here. Hell, I wish I had an income from my art in general =P
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:iconcsp499:
Csp499 Featured By Owner Oct 28, 2007  Hobbyist Digital Artist
Have you considered making a 3d Model of this or one of the other ships you conceptualized? Or have you already done so?
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 28, 2007  Professional General Artist
I might, but the modeling always takes much long than the initial drawing. I'm pretty backed up. Going to try to make a cool UT level this winter, but we'll see.
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:iconcsp499:
Csp499 Featured By Owner Oct 28, 2007  Hobbyist Digital Artist
I see.
Speaking of which, what program do you use? I just got Milkshape, but I'm used to 3DS max, so I can't use it very well.
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 29, 2007  Professional General Artist
Right now, I really don't use anything. XD I've been looking at tutorial videos for Unreal Editor, and the environment doesn't seem totally alien to the application I use at work. I'm curious to make some stuff for the UT3 engine so I can have some proper bump and spec in a realtime engine.
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:iconjonathondobbs:
JonathonDobbs Featured By Owner Oct 28, 2007  Hobbyist Digital Artist
One wonders what issues might arise with FTL's not being fully compatible with prospective client models. That'd be rather interesting to see.
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 28, 2007  Professional General Artist
It could definitely be a problem, I'm sure. I just liked the idea of a spaceship so ghetto that the engine was rented. XD
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