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Torpedo Run by MikeDoscher Torpedo Run by MikeDoscher

The USS Upshur on a torpedo run, her engines at overload.

Another illustration for Spacecraft of the First World War. My workflow continues to evolve. In this case, the subject was done purely digital and in grayscale, then worked back in to with adjustment layers and overpainted color details. Certain earlier pieces might need to be reworked to keep a consistent style, but as work will be attributed to multiple fictional illustrators in-universe, it could work to my advantage.

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:iconmerc-king:
Merc-King Featured By Owner Dec 31, 2014
Extreme Ding Dong ditch
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:iconmikedoscher:
MikeDoscher Featured By Owner Dec 31, 2014  Professional General Artist
The fireball is from a flaming bag of dog crap.
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:iconmerc-king:
Merc-King Featured By Owner Jan 1, 2015
Courtesy of Clifford the big red dog.
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:iconrevealedfromthevoy:
RevealedFromtheVoy Featured By Owner Sep 1, 2014  Hobbyist General Artist
Nice :)
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:iconvanguard3000:
Vanguard3000 Featured By Owner Aug 19, 2014  Hobbyist Digital Artist
Cool!
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:iconkaitimar:
Kaitimar Featured By Owner Jul 8, 2014
Too many people just stick propellers on dreadnoughts and call them skyships. It's so good to see things done properly! 
And the rendering itself is just perfect also!
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:iconquantumcrab:
QuantumCrab Featured By Owner Jun 28, 2014
I keep hoping that I'm going to wake up....and this will be a game I can play. Always brings to mind thoughts of Leviathans. Keep up the awesome, man.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 28, 2014  Professional General Artist
Maybe someday, but since I make games during the day, I work on something different at night. :) Ideally, I'd like to convey the feeling of living in a universe where such things were real, and that might inspire somebody to make a game.
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:iconquantumcrab:
QuantumCrab Featured By Owner Jul 2, 2014
Well I envy you two times, sir! Well done
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:iconnarcoticdream:
narcoticdream Featured By Owner Jun 23, 2014
Love how the engine looks like a big gun barrel :D
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:icondecophoto32:
decophoto32 Featured By Owner Jun 22, 2014  Hobbyist Photographer
Cool.
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:iconndgmtlcd:
ndgmtlcd Featured By Owner Jun 22, 2014
- I canna say if the engines will hold, captain
- Just keep them steady for a few more minutes Mr Stewart
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 22, 2014  Professional General Artist
Just so! :)
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:iconorganicmcgee:
organicmcgee Featured By Owner Jun 22, 2014
Look's like the Upshur is all engine. i was a little confused at first, since most of your ships have elongated bows, but it seems this little ship is a reversal of that.

Is that tapered cylinder a lifeboat? I think I'd rather stay on the nice big(ger) torpedo boat.

Also, what is the purpose of those 'smokestack' like things that every ship seems to have? Venting from the engines, or something?
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 22, 2014  Professional General Artist
Yeah, I wanted to mix things up a little and see if it would still read.

Those cylinders are a sort of lifeboat, and yeah, they look a little iffy.

The smokestacks are there to vent fumes and heat away from the vessel. The nature of the drive system is a sort of anti-gravity that takes a little pocket of atmospheric gas with it whenever it leaves a planet. It's not enough to provide breathable air for long, but it does serve to insulate the vessel to a degree. The stacks are not there to vent smoke so much as they're there to vent heat (usually in the form of steam) to outside the air pocket. This keeps the temperature down to habitable levels, at least in theory. There is some combustion gas from secondary systems also vented this way, and even sparks if the system is overheated or malfunctioning such as we see here.
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:iconillcarma:
Illcarma Featured By Owner Jun 22, 2014  Hobbyist Artist
Reminds me of the impeller description for the ships in the Honor Harrington books but with the
look of the 1915 navy. Love the watermark even though the ship is spaceworthy!
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 22, 2014  Professional General Artist
Thanks. I never read those, but I did read the author's description of the drive system somewhere on the internet a few years ago.

I figured the red underside made sense, at least for earlier vessels. You have the first of these converted from existing naval hulls, and even later designs berthed and serviced in a water environment owing to a general lack of specialized fixtures for doing otherwise.
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:icongromgorefiend:
Gromgorefiend Featured By Owner Jun 22, 2014
Very Cool.
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:iconlancelotprice:
LancelotPrice Featured By Owner Jun 22, 2014
Awesome concept, sir. :) What a fun piece!
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:iconmetalsnail:
MetalSnail Featured By Owner Jun 22, 2014  Hobbyist Digital Artist
Great job, an awesome piece!!!
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:iconwingnut55:
Wingnut55 Featured By Owner Jun 22, 2014
i agree with Daemoria about the 'the edge of catastrophic failure'.  it does not look like it has rivets to pop, but seems in imminent danger of stuff breaking loose.
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:iconsexual-yeti:
Sexual-Yeti Featured By Owner Jun 22, 2014  Professional Digital Artist
To quote Emily Wong: "You want to see how a human dies? At RAMMING SPEED!"
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:icondaemoria:
Daemoria Featured By Owner Jun 22, 2014  Hobbyist General Artist
Since you switched to an all digital workflow, do you think you could record a time-lapse of a session sometime?

As always, love the design work, the engine fX in particular are very nice. There is an great sense of power, just at the edge of catastrophic failure.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 22, 2014  Professional General Artist
Thanks. My workflow is in kind of a state of flux right now. There's lots of dead ends and whatnot, but as soon as I get a little more of a feel for what I'm doing I'll be happy to share how I got there.

The background is a fairly loose black and white layer, but with a really blurry color dodge layer on top with the blues and oranges. The real secret sauce is that the final image has a flattened copy of the whole scene on the top layer. This layer has been hit with motion blur and the main ship erased out of it. I messed with the opacity of this layer until it gave the right balance of detail and motion.
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:icondaemoria:
Daemoria Featured By Owner Jun 22, 2014  Hobbyist General Artist
Odd that you mention that, because I also just started messing with motion blur to tweak line details. It does add a nice level of imprecision that balances out the sometimes overly clean nature of digital drawing.

Thanks for the brief run through!
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:iconsombrisio:
Sombrisio Featured By Owner Jun 22, 2014
Great design!
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June 21, 2014
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