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Submitted on
August 3, 2008
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191 KB


136 (who?)
Siege Mecha WIP III by MikeDoscher Siege Mecha WIP III by MikeDoscher
I decided to take the original model and push it a bit further. The background isn't quite there yet, and there's a great deal to do in Photoshop yet (markings, smoke and light effects, etc.) but I thought I'd show it at this point to give a clearer picture of the process. The muzzle flashes are just alpha-mapped and self-illuminated textures. I really don't care for particles in 3ds Max at all- I can see why that sort of work is done in post production instead so much of the time.

The gun is a smart gun/MG42/Oerlikon lovechild, yes. ;)
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SP00KZER Featured By Owner Mar 17, 2012  Student Traditional Artist
"Let's rock!!!"

this is amazing e.e
kpqj Featured By Owner Jan 5, 2011
This looks great! His gun is a thing of beauty. :D
Evarcha Featured By Owner Sep 1, 2010
I thought I would rifle through your work and see what treasures I may have missed, this is one of them! Love the lighting and effects, the design also is really nice.
calebcleveland Featured By Owner Oct 25, 2008  Professional Digital Artist
I like how you made a couple of the joints at unusual points in the robot's "anatomy", and decided to give the gun unusually-placed handles and ammo. Really good stuff - inspiring!
LockeLockeRevolution Featured By Owner Aug 5, 2008
That is great work so far. I can't wait to see what you do for the final results!
RV-TIDE Featured By Owner Aug 5, 2008  Professional Digital Artist
This looks pretty good so far. Keep going.
dragonjaw Featured By Owner Aug 5, 2008
The best way to summarize this is: BAMF.
Crashmgn Featured By Owner Aug 4, 2008  Professional Digital Artist
looks awesome
DXBigD Featured By Owner Aug 4, 2008  Hobbyist Digital Artist
The model looks great, but it could use some texturing, maybe just vertex painting with some lighter color for the worn-out corners.

I would say that since it's an image you could just paint the particle effects in Photoshop or use a 2D particle program.

Personally I love 3D particle systems but it takes too long to render even simple effects in Max while I can easily see them in real-time in the Unreal Engine 3, like so [link]
MikeDoscher Featured By Owner Aug 4, 2008  Professional General Artist
Yeah, I'm just not crazy about particles in Max. Speed, sorting issues, etc. The texture details with go in with Photoshop in this case.
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