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May 29, 2008
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Comments: 33
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:iconmikedoscher:
There's a lot of work left to be done on it, but I thought I'd share what I've been working on. 3ds Max 2008, rendered with Mental Ray.
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:iconslidingmy240sx:
~Slidingmy240sx Jul 25, 2008  Hobbyist Digital Artist
awesome job so far.
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:icongraphics-pp:
His stance and everything remind me a lot of Metal Gear Rex(from Metal Gear Solid in case you didn't know), I like it alot.Good job ^_^.
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:icondxbigd:
~DXBigD Jun 29, 2008  Hobbyist Digital Artist
So far so good. I especially like the head (light part).
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:iconphoenixmaster:
Holy crap, its amazing. I love the style, and the green suits it perfect. How did you make that material?
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:iconleonarddaquirm:
nice shape-style! critic from an engineering student ;) : it looks like teh mass centre is to far in the backpart so that the mecha might fall down . there shoukld be either a large conterweight on the head of the bot pe a big gun :D or you could put the legs less leaned backwards, more upright. or you could do the heel-pads larger and longer
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:iconmikedoscher:
*MikeDoscher Jun 5, 2008  Professional General Artist
You're right. Once I added more of the details to the limbs I ended up moving the torso forward on the pelvis. I also increased the size of the limbs by 15%, which seems to give a more pleasing sense of proportion to the entire thing. I'll probably end up increasing the size of the heel pads as well. It just doesn't feel quite massive enough yet.
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:iconleonarddaquirm:
yap, thats exactly what I meant, Im excited to the new versions ;)
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:iconcutangus:
*CUTANGUS Jun 3, 2008  Professional Digital Artist
Very good design!
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:icontrekkie5000:
~Trekkie5000 Jun 1, 2008  Hobbyist Digital Artist
Nice. Can't wait for more detailing and shiz.
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:iconlockelockerevolution:
The texturing and color scheme look great. Is that another missile pod overhead?
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