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Shredder Concept by MikeDoscher Shredder Concept by MikeDoscher
This is a concept I did for the upcoming PC game End of Nations.

www.endofnations.com
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:iconthedemonzorua8000:
TheDemonZorua8000 Featured By Owner Feb 10, 2015   Digital Artist
how you make this Concept ?

if i can ask
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:iconmikedoscher:
MikeDoscher Featured By Owner Feb 10, 2015  Professional General Artist
Certainly. :)

It's a paintover of a low poly 3D model. It's a little like this, but more finished: titancity.tumblr.com/post/1042…

I'd be happy to go into it in greater detail, if you would like.
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:iconthedemonzorua8000:
TheDemonZorua8000 Featured By Owner Feb 10, 2015   Digital Artist
yes pls

i like to know
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:iconmikedoscher:
MikeDoscher Featured By Owner Feb 11, 2015  Professional General Artist
Okay, but without pictures to show the various steps I'm not sure how well I can communicate the whole process. Please feel free to ask additional questions. I'll share whatever I can.

This unit was designed relatively late in the Shadow Revolution lineup, so we knew what the various materials, team colors, weapons, and wheels would look like. We reused wheels not only to keep the look consistent but to reuse textures so less had to be loaded into video memory.

1. I started with rough sketches for a heavy scout unit with anti air capability and two firing modes. The alternate firing mode was a 'level break' style super attack, so it was important to convey this visually. At the tiny size the unit was on screen, the best way to do it was have extra guns come out and radically change the silhouette.

2. I made a low poly proxy model to figure out the transformation of the turret. This would be difficult to do with just drawings, and foolproofs the process of handing off the design to be modeled by somebody I wasn't working closely with. It also let the designers have a proxy unit they could use in prototype builds in hours rather than days.

3. I rendered out the model in 3DS Max from a standard camera location with the same lighting as the rest of the units. This let me copy and paste elements that were to be reused from previous units such as the wheels with minimal need to redraw things. This is important in something like an RTS where you have to design a lot of units with not a lot of time and a need to be stingy with texture space.

4. The paintover part itself is pretty straightforward. Usually just a round brush and colors sampled from the pasted elements. I'll usually use another layer set to 'Screen' or 'Overlay' with a noise texture (usually metal scratches) to make it less flat. When it's done I'll add a 'Linear Dodge' layer on top and use a big, low opacity brush to make some elements come forward and mimic the lighting model of the engine.

Hopefully that's on some use. I'm happy to answer questions about any of it. Thanks for being interested. :)
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:iconthedemonzorua8000:
TheDemonZorua8000 Featured By Owner Feb 11, 2015   Digital Artist
you are welcome :)

i have question do you like pokemon ?
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:iconmikedoscher:
MikeDoscher Featured By Owner Feb 12, 2015  Professional General Artist
I admire the visual clarity and overall style of the universe, but I never really connected with it on a personal level.
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:iconthedemonzorua8000:
TheDemonZorua8000 Featured By Owner Feb 12, 2015   Digital Artist
ok
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:iconcommander-fillmore:
Commander-Fillmore Featured By Owner Jan 1, 2013
sweet design dude
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:iconalceister:
Alceister Featured By Owner Oct 7, 2012
PEACE THROUGH POWER.
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 8, 2012  Professional General Artist
Absolutely. =)
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:iconmetalsnail:
MetalSnail Featured By Owner Mar 23, 2012  Hobbyist Digital Artist
Awesome!
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:iconmarcinciszewicz:
marcinciszewicz Featured By Owner Mar 23, 2012
Flakvierling on a buggy... not bad, not bad at all. The thing looks paper thin when it comes to armor, but I suppose you've been going for that, right?
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:iconjailgurdnegative:
jailgurdnegative Featured By Owner Mar 21, 2012  Hobbyist
this look like an enormous crush gear. hahaha But i like crush gears so this is an amazing pic. I'm guessing this is an anti-air vehicle?
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:iconmikedoscher:
MikeDoscher Featured By Owner Mar 21, 2012  Professional General Artist
Yeah. Classic rock/paper/scissors gameplay. Eats up helicopters, but gets raped by armor. So-so against infantry and mobile artillery.
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:iconjailgurdnegative:
jailgurdnegative Featured By Owner Apr 4, 2012  Hobbyist
just like the old days.
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