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Shipbreaker Concept by MikeDoscher Shipbreaker Concept by MikeDoscher
Concept for a sort of specialized tug used for salvage and ship breaking work. There was some interest in my shading techniques, so I'll be posting a tutorial based on the creation of this image once I get it formatted and coherent.
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:iconmanganman:
ManganMan Featured By Owner Dec 5, 2014  Student Photographer
Great job :)
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:icongraphicanjelo:
graphicanjelo Featured By Owner Feb 24, 2013  Professional Digital Artist
Good Concept.
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:iconmiiikesteele:
miiikesteele Featured By Owner Dec 16, 2012
Nice design. This should be in Homeworld 3....wait there making a Homeworld 3?..................Super sick.
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:iconpctenchi:
PcTenchi Featured By Owner Jun 1, 2012
hi, MikeDoscher,

All your work is awesome, and full of detail, make mi remind of good scifi movies when detailed ships where the best, ham..
may I create a 3d model of your ShipBreaker?
of course the design credits are yours and i will mention it, and put a link to your excellent work

it will be a good challenge, but only if your agree of course
:)
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 1, 2012  Professional General Artist
Thank you, you flatter me.

You're more than welcome to model it. I'd love to see how it turns out. :)
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:iconpctenchi:
PcTenchi Featured By Owner Jun 6, 2012
Hi, I have made it at last, I hope you like it, by the way if you don't like it just tell me and I will remove it ..
:P

Link

thank you , for letting me create your Shipbreaker Concept in 3D.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 6, 2012  Professional General Artist
That's awesome! Thank you so much!
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:iconmistikfantasy:
Mistikfantasy Featured By Owner Apr 14, 2012  Hobbyist General Artist
i don't like this... i love this!
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:iconhiberus:
Hiberus Featured By Owner Jan 25, 2012
Good job
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:iconraptor717:
Raptor717 Featured By Owner Dec 28, 2011
cool beans
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:iconvladsparta:
VLADSPARTA Featured By Owner Jul 2, 2011   Digital Artist
Do friend than great work yours, I do style toon and furry, but I would love begins to do this kind of work do not want to be reckless but I could give a tip to start?
for example, as it begins an ilustracịn like this?
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:iconmikedoscher:
MikeDoscher Featured By Owner Jul 3, 2011  Professional General Artist
It's kind of hard to say where to begin- it's a very different approach than the sort of fluid, animated line you see in cartoon characters. I would say that the fundamental skills are a good working knowledge of perspective and being able to add real-world details to more fantastical designs. It's like being able to think 'I want to draw a giant robot' or whatever and then take the sort of details you would see in tanks and ships, and then translate them to how they would be laid out on your robot. That part really takes practice, and teaching yourself to see the little details about things, more than anything.
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:iconvladsparta:
VLADSPARTA Featured By Owner Jul 4, 2011   Digital Artist
I understand what you mean me, and I deeply appreciate the Council, personally I have in my folder many drawings of things we could say more real, do well the degraded and get me the details, there is no fault there, but to do it in photoshop, it is when comes the problem more than anything with the tools, because this type of drawings which are already illustrations see in the videos of Speed painting, as the color is added below the layer of drawing or something as well and make it gray, and then click the color you want and then the truth that was my question, which if used lamiscara detectors? Not be if I mean well...
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:icontakibi-saigo:
Takibi-Saigo Featured By Owner Apr 18, 2011
good design
it look like kind of star wars ship
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:icondustmako:
DustMako Featured By Owner Jan 21, 2011
Wow, nice
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:iconel-jorro:
El-Jorro Featured By Owner Jan 5, 2011
I would use this design in some of my writings
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:icontrufaulken:
TruFaulken Featured By Owner Oct 23, 2010   Writer
Great design man! It looks lijke something a game could use and would pay u lots to design their vehicles! uR THAT good! KEEP IT UP! :+fav:
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:iconstoffe930:
stoffe930 Featured By Owner Aug 8, 2010  Student Traditional Artist
It's awesome:O!!!!
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:iconsigbot:
SIGbot Featured By Owner May 12, 2010
i love this, therefore i love you.
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:iconindianajonas:
IndianaJonas Featured By Owner Jan 8, 2010  Professional Digital Artist
Fantastic this is really good very great design and color!
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:iconultraflip:
ultraflip Featured By Owner Dec 10, 2009   Artisan Crafter
Just a few questions out of curiosity: How long do you work on a piece like this and how big do you work in reality (as in paper size)? Also, how do you get started, do you just start with a block and then add to it or do you design the individual elements (like the engines or arms) seperately and then add them? Or do you start with 2-dimensional views?

I hope I'm not annoying you with all my questions, I'm just trying to get my head around the process of making something like this. I know the basics of drawing and perspective, but not with this amount of detail ;)
Also, if you know of any books/sites on this kind of drawing, I'd appreciate any recommendations :)
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:iconmikedoscher:
MikeDoscher Featured By Owner Dec 10, 2009  Professional General Artist
You're not annoying at all. :) I just hope my explanations are of some use!

This piece was done on an 11"x14" sheet of paper- the closest European equivalent would be A3, I think. It's big enough to show a lot of detail, but small enough that I can scan it in with either a single pass if the art doesn't take up the whole page. If it takes up the whole page I can scan it in in two crosswise passes that I'll stitch together in Photoshop.

When I start a concept I'll have a rough idea of the look and shapes that I want, but little else. In the case of this vessel I wanted something the evoked the appearance of a grabbing insect. When I first start on the drawing itself I'll put down a simple perspective box. If you look closely, you can see where my initial perspective box was on this drawing- it goes from the 'shoulders' on either side of the cockpit to the rear corners of the hull above the bulk container. From there I'll find my center line.

I'll usually add major elements as simple boxes and cylinders first, and once I feel the overall shape is interesting I'll start adding detail. Areas that I want to draw the eye to are what gets detail first, and I'll make the rest of the design compliment these areas. It's easy to add too much detail. I wanted the arms and the big cylindrical engine section to be focal points, and the other detail is mostly added to balance these while letting them still dominate.

The biggest skill that's needed for this sort of work is a really good handle on perspective. I feel like my sense of perspective is barely adequate, and I need more practice, really. :) Scott Robertson does a tutorial DVD that is the best I've seen. You can get it here: [link] I've seen the same material presented elsewhere, but seeing it done in real time is a big help. Now, this may seem really basic info, but the trick is to get it to become second nature. If you ingrain perspective drawing as a habit, it no longer gets in your way and you're free to concentrate on the designs themselves. Aside from that, there are so many places that have good and interesting ideas I wouldn't even know where to start. This primer [link] is great though, and Feng Zhu's tutorials are also excellent [link] even though I work in a very different style.

Eventually I'd like to compile a good sorted list of resources, but it always seems like there's so many things going on. >< Feel free and come back with any questions you might have, and I'll answer them as quickly as I can. :)
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:iconultraflip:
ultraflip Featured By Owner Dec 10, 2009   Artisan Crafter
That's incredibly helpful, thanks a lot!
I think that gives me all the information I need right now, those tutorials seem like a good way to get started :)
I guess I'll just keep practicing then. Again, thanks for taking the time to write all that, I really appreciate it!
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:iconkaykove:
KayKove Featured By Owner May 19, 2009  Student General Artist
A curious design but I like it all the same. The arms cught my attnetion especially - it is not often that you see a spaceship with organically shaped arms.
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:iconsarahisalmostuseless:
SarahIsAlmostUseless Featured By Owner Jan 7, 2009  Hobbyist Traditional Artist
Oh, awe... Amazing! :O
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:icondrextalorr:
drextalorr Featured By Owner Dec 17, 2008   Digital Artist
Your art is always so cool! Very nice.
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:iconmadvybez:
madvybez Featured By Owner Oct 9, 2008
Great design. You have an excellent understanding of geometric shapes.
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:iconexpatriarch:
ExPatriarch Featured By Owner Sep 1, 2008   Digital Artist
thats just awesome ^^
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:iconmike35:
Mike35 Featured By Owner Jul 3, 2008  Student Digital Artist
Really nice work...
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:iconartfool-vembir:
Artfool-vembir Featured By Owner Jun 11, 2008  Student Traditional Artist
thats brilliant! fantastic skills!
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:iconomniscient-one:
Omniscient-One Featured By Owner May 26, 2008  Hobbyist General Artist
Sweet design! :D
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:iconsketcheth:
sketcheth Featured By Owner May 22, 2008  Professional Digital Artist
I really really love the shapes you use in this. With the different flaps and the shapes. I'm jealous of your ability to draw straight lines like this...really solid work.
I'm wondering about the functionality of having two arms overlapping each other at the bottom of the ship. It seems like it'd be more effect to have two separate ones or even just have the one. I do think they're brilliantly designed though especially that guardrail-ish bit that's coming out of the "shoulder." Really nice work.
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:iconmikedoscher:
MikeDoscher Featured By Owner May 22, 2008  Professional General Artist
Thank you. The inboard arms should probably have an additional axis of rotation at the base, and possibly be of smaller size. I visualized the arms holding large and irregular pieces of machinery while they're being cut up for salvage in microgravity, hence the multiplicity of limbs. They might need to be a little longer, as well.
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:iconsketcheth:
sketcheth Featured By Owner May 22, 2008  Professional Digital Artist
Hmm, okay. Very neat, it's cool to hear a little more reasoning behind the design. Anyways, nice work. You say you're doing a tutorial? I look forward to seeing that!
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:iconjared393:
Jared393 Featured By Owner Oct 26, 2007  Hobbyist Interface Designer
yeah wow, nice design work, you should get into game design make some nice games
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:icondragonjaw:
dragonjaw Featured By Owner Oct 20, 2007
This is my favorite piece of yours, what size paper do you usually draw on?
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:iconmikedoscher:
MikeDoscher Featured By Owner Oct 21, 2007  Professional General Artist
This one is 11x14, but a lot of my newer ones are 9x12 inches.
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:iconcookiez91:
CooKiez91 Featured By Owner Sep 29, 2007   Digital Artist
Beautiful Feng Zhu concept >:D
I'm loving it
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:icondsil:
DSil Featured By Owner Sep 19, 2007  Student General Artist
I love all the arms! I bet it would be interesting to see this in motion.
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:iconraidensan:
Raidensan Featured By Owner Jul 30, 2007  Hobbyist Traditional Artist
Well thought out and original, I want to be this good at machines. I want to do concepts for games and movies some day soon. You're style is years ahead of mine.
[link]
Eye Candy
come check out some of my backgrounds and tell me what you think.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jul 30, 2007  Professional General Artist
You're actually a pretty good draughtsman, so I would encourage you to keep at it. :)
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:iconsupersampled:
supersampled Featured By Owner Jul 17, 2007  Professional Filmographer
I have a few technical questions if you don't mind?

How long did the drawing take for your to complete?

What size paper do you draw on/what size is the sketch?

Alot of concept artists use cold'er shades of grey, did you add a tin to the concept after digitally?

thats it for now, ery nice gallery and I look forward to more concepts.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jul 17, 2007  Professional General Artist
I don't mind at all. :)

The sketch itself took a little less than two hours, but that time was broken up by other events so an accurate estimate is difficult.

The paper was 11x17 inches (roughly 28x36 centimeters), and the drawing itself took up most of the page. The final image has had some whitespace cropped off the short sides but is otherwise full frame.

I tend to use a warm gray, especially as a shorthand for saying something is old and rusty. The color was actually added digitally, the process for which I've gone into greater detail here: [link]
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:iconsupersampled:
supersampled Featured By Owner Jul 17, 2007  Professional Filmographer
aha!
You used a pencil for the origanal outline?
i'm guessing a wacom for the shading?
(i've been doing it wrong :D )

Thanks for the tips.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jul 17, 2007  Professional General Artist
Yeah, it's a .5mm 2B mechanical pencil. I actually get similar results with a cheap medium point black ballpoint, which has the added advantage of not smudging beneath the heel of your hand. All the shading is done with a Wacom tablet, yeah. I'm glad this has been helpful. :)
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:iconkarbon-x:
Karbon-X Featured By Owner Mar 6, 2007
!
very good!
i just love concept art for various reasons; this work has 3 of them:
-it is smart. quasi-functional (dunno about that manipulator, the one in the middle of each side).
-the style of drawing
and finally
-the coolness..this has plenty. From the compact design to the yellowish cockpits.
faved for sure!
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:iconkarbon-x:
Karbon-X Featured By Owner Mar 6, 2007
!
very good!
i just love concept art for various reasons; this work has 3 of them:
-it is smart. quasi-functional (dunno about that manipulator, the one in the middle of each side).
-the style of drawing
and finally
-the coolness..this has plenty. From the compact design to the yellowish cockpits.
faved for sure!
Reply
:iconhadad:
hadad Featured By Owner Feb 21, 2007
Good job
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:iconollie87:
ollie87 Featured By Owner Feb 16, 2007   Interface Designer
thats amazing great perspective, color, and lineweight
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:iconvertmb:
vertMB Featured By Owner Feb 9, 2007   Filmographer
Wow....just wow.
I love this, I don't even know how on earth you came up with such a desgin, I'm always shocked in awe by stuff like this and the watercolouring like effect really works well with it. ^^
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December 30, 2006
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