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April 16, 2007
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:iconmikedoscher:
Just some miscellaneous concept sketches from here and there over the last week or so.
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:iconfalco117:
It's amazing!
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:iconduster132:
*duster132 Jan 6, 2009  Professional Digital Artist
Very nice ! :)
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:iconbongzberry:
*BongzBerry Aug 26, 2008  Professional Digital Artist
Kick ass mecha ! Awesome gallery, it'll be cool if you could visit my gallery too, thaanks !
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:iconcorsper117:
what's the one on the left? engineer class?
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:iconmikedoscher:
*MikeDoscher Mar 3, 2008  Professional General Artist
Just a sort of scout/skirmisher type of light mech. It panders more to FPS gameplay than any sort of tactical viability. :)
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:iconcorsper117:
ahh I see interesting design mate
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:iconshowghost:
This comment will probably seem haphazzard.

I've been working on the idea of a practical mech and what kind of situation it would fit into (combat role) and furthermore the idea of certain qualities and features it would require (not being too tall or topheavy, fuel efficiency, mobility, center of balance.

The open cockpit mech design is amazing, I look at it and can totally image it actually being a decent piece of machinary, a bunch of them circled up while the pilots smoke and check in the distance for incoming hostiles, i don't even know, but this is awesome.
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:iconjager375:
!Jager375 Jul 31, 2007  Professional Digital Artist
How come your sketches looks finished? ;-)

It's soo un...sketchy. ;-)
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:iconmikedoscher:
*MikeDoscher Aug 1, 2007  Professional General Artist
It's mostly how they're scanned, actually. I sketch in my rougher linework really light, and I'll adjust the histogram to let the lightest grays blow out to white.
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:iconjager375:
!Jager375 Aug 1, 2007  Professional Digital Artist
A rough line work with a light stroke? This means you don't really need to clean up in photoshop. That is something.

I too sketch my line work really light, but i feel i still need to make clean up. Old habits i guess.
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