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Mech Desktop by MikeDoscher Mech Desktop by MikeDoscher
Something a bit different in style, if not subject matter.

Sick. Couldn't sleep. Made this. Seemed natural. It's the Ophiel design I worked up earlier. Hit 'download' to get the 1280 x 960 original
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:icondasadam:
dasAdam Featured By Owner Jul 25, 2008
has someone mentioned MASCHINE KRIEGER yet? that style somehow reminds me of it. the futuristic war vehicles with the old school kind of equipment.

check it out for sure! its a god damn inspiration source =) recenlty descovered it myself!
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:iconmikedoscher:
MikeDoscher Featured By Owner Jul 26, 2008  Professional General Artist
Oh yes, I'm quite familiar with Kow Yokoyama's work. :) This design is a little on the fantastic side for him- It's more like a Shoji Kawamori design with Kow Yokoyama details, heheh.
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:icondasadam:
dasAdam Featured By Owner Jul 26, 2008
:) kk got it
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:iconmind-thief:
mind-thief Featured By Owner May 13, 2008
very nice! i like the design of the feet :D
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:iconleonarddaquirm:
LeonarddaQuirm Featured By Owner May 11, 2008
nice one, do you know that mechincal desktop is a program for digital engineering like catia? ;)
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:iconmikedoscher:
MikeDoscher Featured By Owner May 11, 2008  Professional General Artist
Heheh, I didn't know that.
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:icongauntraos:
Gauntraos Featured By Owner May 10, 2008  Student Digital Artist
if you render this it'll be even better
but this is good enough
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:iconmikedoscher:
MikeDoscher Featured By Owner May 11, 2008  Professional General Artist
That's just the thing... I was looking at Mike Mignola's work and enjoying the way he flattens the elements within his work without losing a sense of depth. I thought I'd try something like that. I like the way it turned out, but for such an effect it would probably be simpler to just do a drawing rather than sculpt a bunch of detail that won't show in the final version. Heh. Live and learn, I suppose.
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:icongauntraos:
Gauntraos Featured By Owner May 11, 2008  Student Digital Artist
well, it's a mech
that's what counts

:D
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:iconallstarz:
AllStarZ Featured By Owner May 10, 2008
MMMmmmnice.
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:iconlupusninja:
LupusNinja Featured By Owner May 10, 2008
Tastes like Gear Krieg.
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:iconcorsper117:
corsper117 Featured By Owner May 10, 2008
increible ^^ awesome
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:iconsolarkid:
solarkid Featured By Owner May 10, 2008
The model looks overexposed compared to the background. No shame in lowering a GI multiplier...it lets us see more detail.

What renderer did you use? You can increase the quality exponentially by increasing the Minimum and Maximum "Samples per pixel" settings in the main renderer tab if you are using Mental Ray. That would soften and clean those jaggy edges.

Otherwise, very nice design!
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:iconjagarvalley:
JagarValley Featured By Owner May 10, 2008  Hobbyist Digital Artist
really nice dude. did u have a reference image of any kind
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:iconmikedoscher:
MikeDoscher Featured By Owner May 10, 2008  Professional General Artist
Oh yeah. I based it on this: [link]

3D modeling is way too hairy to do without something to work from. ;)
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:iconjagarvalley:
JagarValley Featured By Owner May 10, 2008  Hobbyist Digital Artist
nice, do u think u could help me out in something. Dealing with 3ds max since ur rly good at it. I am trying to model iron man helmet but i never tried anything like it before. I need ur advice on how i should approach it.
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:iconmikedoscher:
MikeDoscher Featured By Owner May 10, 2008  Professional General Artist
If you haven't taken a look at the basic modeling tutorials that come with Max I would suggest starting there. Unlike 90% of the software out there, the Max documentation and tutes are actually pretty good. Assuming you're making a polygonal model instead of a NURBS one, I would suggest starting with a sphere and using a mix of chamfering and extruding to get the shape you want. The tutorials will show you how to do this.
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:iconjagarvalley:
JagarValley Featured By Owner May 11, 2008  Hobbyist Digital Artist
it comes with it ? is it like in the main folder or something. bc i didn tknow it came with any tutorial
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:iconmikedoscher:
MikeDoscher Featured By Owner May 11, 2008  Professional General Artist
You can access them from the menu bar inside the program. Help> Tutorials will bring up an index of tutorials. Help> Autodesk 3DS Max Help will bring up a reference manual. There are also example files for the tutorials. The tutorials will tell you where they are.
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:iconjagarvalley:
JagarValley Featured By Owner May 11, 2008  Hobbyist Digital Artist
Cool ty
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:iconshanenewville:
ShaneNewville Featured By Owner May 10, 2008  Professional Filmographer
Tripple thumbs up on the model.
Great work.
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:iconmikopol:
mikopol Featured By Owner May 10, 2008
Very interesting! :)
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:iconbastler:
bastler Featured By Owner May 10, 2008
Must be a german design. :) Reminds my of Gearkrieg, though your design is much more elaborated then the normal pewter miniatures.
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:iconmalcadon:
Malcadon Featured By Owner May 10, 2008  Hobbyist Traditional Artist
I was thinking the same thing. The cab/torso itself looks like a PZK IV "Loki" or a PZK V "Valkurie" from Gear Krieg. Otherwise, I have seen that type of haul on other mecha.
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:iconmadmick2299:
madmick2299 Featured By Owner May 10, 2008
WOW THAT IS AWESOME!!!!!
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