The tactical and strategic background of mechs was never adequately explored in the film pitch. This was designed to be a visually impressive unit for the antagonist. We went with all this spaced armor on the limps so that we could show damage over the course of a final battle with the hero and still have the limbs be functional.
I need an artist to illustrate a Mech battlesuit for a pen and paper RolePlaying game supplement I am writing. My email is HEKDW@YAHOO.COM; email me if you are interested. If you are it needs to be quick because the book is almost finished.
I really like this design, my only concern is the leg armour, and the legs in general. It looks like it would be tripped up by rough terrain because of the limited traversion of the legs, it can't really lift them high enough to get over large obstacles. Also, the armour is agled, deflective armour, which is good, but it deflects right into the weapon systems and maybe even the cockpit.
A really like it otherwise though, it's just semantic problems for me. BTW, how many points wourld it take to commision a rough mech sketch from you?
Thank you- You're absolutely right about the legs. I did this without properly thinking about how it would move, and when I revisit mechs of this size I'll probably build a proxy model to make sure I get the gait right.
As far as commissions, I'm afraid I don't have the time right now to do a proper job, but hit me again in late October.
It's a valid criticism, and I really appreciate it. Next iteration will probably have somewhat wider hips and a lower knee, but by space the lower leg armor forward I can get the appearance of a longer leg, and an associated sense of tallness.
Now that's a bloody mech! It's a nice Western influenced piece of mechanised hardware, although the main chasis is a little too long for my liking. Having said that I can see influnces from Battletech and some from Macross in it's design, so there's *some* manga in there.
This was going to be for a CG movie pitch, so the mech had some interesting requirements: It had to be as expressive as possible while not looking too anthropomorphic, so the cab/head pivots in a way that really isn't very useful, but shows where the pilot is looking. The big armor plates are a little like a tearaway football jersey- we could have big hunks torn off the mech in such a way as it was obvious on the silhouette, while still having it be able to move and fight with speed and drama.
Dimensions: 20m tall, 9m wide, 9m deep without Stormlance guns, 14m deep with Stormlance guns, 52 tonnes Armor: .5m of Mk. 6 Adamant Feather Armor, 1m around the legs, cockpit, and critical systems Skeleton: R-8 Diamondback Alloy Engine: 350 Cyclone Pulse Engine Sensors: M-9 Flux Sensor Suite, ASS (Achilles Sniper System), Bloodhunter MPMTS Weapons: 2x Stormlance Pulse Lasers, 2x MR/PML (Multi-Range/Purpose Missile Launcher) with a total of 48 missiles each, 2x Cockpit-Mounted Light Weapon Pods, 1x Cockpit-Mounted Medium Weapon Pod Other Systems: Helios Flight System, Multi-Purpose Extra Cockpit, 2x Retractable Salvage Arms, QHJS (Quick-Hop Jump System), Thorsun-Escelce Environmental Sealing, Thorsun-Escelse Deep-Space Sealing, Chameleon Basic Stealth System
General History The Tactical Assault Model 4 Leonne Heavy Mech is actually mis-classified; its tonnage and systems are actually designed for all-purpose scouting and heavy raid missions, meaning that its proper designation is the “SR-4 Leonne Medium Mech”. However, as sometimes happens with perfectionist engineers, the Leonne proved to be remarkably effective at several mission types outside its parameters, particularly tactical assault and search-and-destroy missions. When field tests showed that the Leonne, with a skilled pilot, was capable of regularly defeating multiple heavy mechs, it was re-classified as the TA-4 Heavy Mech, in reference to its fighting abilities. The Leonne was created by Thorsun-Escelce Innovations. Thorsun-Escelce is a fairly famous privately-owned company that originally specialized in building HE (Hazardous Environment) shelters for colonists heading to dangerous worlds, and they occasionally took out special contracts for building military installations on the same sort of planets. It was this last that led TEI to create the Leonne, despite its previously non-violent policies. During the First Tauris-Caronne War, commandos from the Taurisian Alliance began raiding TEI outposts and factories. Although TEI has always placed significant defenses within its operations, the Taurisian commandos used highly unscrupulous tactics to inflict severe damage in particularly brutal fashion. In a state of anger, the top executives decided that they needed to modify their policies for more warlike considerations. Part of this policy change was the creation of what was effectively a private army. While TEI still maintains its defensive policy, it has started taking a more active role in “discouraging” attacks. The Leonne was created as the first of about a dozen mechs created by TEI, and the rage-fuelled perfectionism of the time shows.
Notable Features Earlier models of the mech had a significant problem: though it was very fast, it was not very maneuverable, due to the heavy leg armor. The current Model 4 version has a QHJS mod that allows the Helios Flight System to make very quick, powerful, directional bursts that allow near-instantaneous changes to any direction. The system can also be used for evasion, and the Leonne has earned the nickname “Hotfeet” for the technique of quickly hopping in one direction or another to evade missiles, solid ammo weapons, and break target locks. The extra cockpit and the salvage arms were added to fulfill the raiding criteria, as a mech that can’t internally store cargo is of diminished use on a raid. The cockpit is very modular, can be completely sealed and isolated at a moment’s notice, and can be quickly and easily modified for practically any purpose, from cargo and extra ammo to prisoner containment. The Chameleon Basic Stealth System was added as an afterthought. The engineers who designed the Leonne, in their rage, devoted too much space to fighting prowess. When they realized their mistake, the deadline was too close for major modifications, so the engineers picked the most compact stealth system they could find. The stealth system can’t stand up to active scans by military grade equipment for more than 15 seconds or so, but otherwise, it’s an adequate stealth system.
Notable Battles One of the most notable battles was completely unintentional. A TEI convoy carrying a full platoon of Leonnes (36 mechs) was attacked by Taurisian privateers, who successfully scuttled the cargo ship carrying the Leonnes, making off with prisoners and stolen cargo. However, the Leonne platoon was lead by Captain Julius Sanchez, a skilled veteran of numerous raids and ambushes. When the attack began, he gathered up his platoon and sealed them inside their Leonnes with extra supplies. He then improvised explosive charges to seal the cargo bay, making it look unsalvageable both to sensors and the naked eye. When the privateers retreated back to their base on a nearby moon, Julius blew open the cargo bay and led his platoon into a 6-hour trip towards the moon, disguising themselves with pieces of debris. As they came down to their last reserves of air, Julius led them into a HAHO drop directly on top of the privateer base. In 21 minutes, Julius had defeated the privateers, captured the base, rescued most of the hostages, and sent a tightbeam message to a nearby TEI installation, requesting pickup. Total casualties were four badly damaged, 7 lightly damaged Leonnes versus 11 destroyed/16 badly damaged light mechs, 8/13 medium mechs, 5/6 heavy mechs, and 34/31 light and medium armored vehicles. Another notable battle was during a raid by the Red Moon mercenary company against the forces of the Alatian Republic. The mission was intended to be a quick smash-&-grab, but Sergeant Crass of Fifth Squad, Alpha Platoon noticed that the enemy forces were tightly clustered around a small set of buildings that, according to Intel, held nothing of value. Against orders, he activated stealth systems, pulled his squad back, and set up a loose cordon around the battle zone. His suspicions were rewarded when an unusually heavily-armored VTOL lifted off from one of the buildings in the cluster, and made a break to the east. The VTOL had a stealth system that would have rendered it invisible to most sensors. It was shot down by Private Wilson, and it was discovered that the VTOL was the personal transport of General Allot Hughes, who was apparently there on routine inspection. General Hughes was captured alive, though badly injured, and his presence was used to wring concessions from the Alatian Republic.
It is difficult to categorize proper tactics for the Leonne, given its versatility. In its usual role as Tactical Assault it is used in one of three ways: 1) With the stealth system active, it advances as the vanguard until it cannot hide anymore, constantly feeding information back to follow-up forces. When hiding becomes impossible, Leonne pilots either charge, or engage in guerilla attacks, depending on the strength of the enemy. 2) Alternatively, Leonnes can easily be used as flanking or ambush elements. 3) Leonnes can also be used in the rearguard, preventing ambushes and flanking, and serving as capable reserves.