This is a mech design I did for a movie project. The project ended up being shelved in favor of something else (which I'm working on as well), so I thought I'd show it off here.
The tactical and strategic background of mechs was never adequately explored in the film pitch. This was designed to be a visually impressive unit for the antagonist. We went with all this spaced armor on the limps so that we could show damage over the course of a final battle with the hero and still have the limbs be functional.
It was going to be an animated CG mech story, but nothing really gelled. The circumstances were complicated, and ultimately unfavorable for them doing a project on this scale.