Marcel Duchamp once said something to the effect that he didn't make art anymore because the world was already full of interesting things. Over the past year, I've seen new implications for this as far as concept design goes.
Sometimes common items have extraordinary shapes, and can serve as unexpected inspiration. The usual takeaway from Dada and Duchamp's readymades is that they're crude jests, but it seems to me that there are also lessons for designers in there as well. You can take everyday things and mix them together, cut holes in them, grossly change their scale, and get something new and interesting out of the affair. This helps prevent having spacecraft that look like flying dildos, even if you have to vandalize a public urinal to do it.
Spaceships are an odd case, because you want something unique and identifiable, while still maintaining a good feel of what it *does*. This is maybe even more true for designs for games, as being able to readily tell one type from another instantly is important for gameplay.
That sure is an odd urinal. XD Just kidding, I agree that many common everyday objects can offer inspiration for stuff like space fighters. The design is cool, but I am distracted by the pilot on the right. XD Great job on the profile view of the face!! Is this some sort of space fighter that can also fly in an atmosphere? What do you envision it being armed with?
I have a fondness for the simple shapes when it comes to spacecraft hulls, like the simple sphere- which is the best pressure vessel. Spheres can be far from boring when spiced up with engineering details (or when attached to other hulls). And a spiky spherical warship, with lots of guns and missile launchers and laser emitters pointing out in every direction and lots of maneuvering rockets, is a natural choice for the three-dimensional combat encountered in space warfare. XD
Drawing Marcel Duchamp as a spaceman pretty much overshadowed the main design. He's got a good face. The design of the ship itself is pretty toylike, and doesn't have a whole lot of logic to back it up.
In some ways a sphere is an ideal pressure vessel, but other factors can come into play as well. Ease and reliability of manufacture, the need for compartmentalization, frontal area limits for either berthing or aerodynamic needs, etc. Again, this design of mine has a lot of silliness in it.
You're right about ordinary items being great inspiration. I painted this [link] after turning a can opener on its side. What were you looking at when you made this?
That guy called Duchamp really surprise me the first time i learn about him in art history and art appreciation class... It was epic. Anyway, nice space fighter, really like the wing configurations and the fuselage.
I use to do the same as a kid. Either turning everyday objects into ships, or cutting up and "kit bashing" the existing toys. This would be quite interesting in 3d. It would have some cool profiles.
Exactly! I think that's a lot of what makes the Maschinen Krieger designs so interesting. You mix the familiar and the unfamiliar, and you get this interesting feeling of archaism.
I have a fondness for the simple shapes when it comes to spacecraft hulls, like the simple sphere- which is the best pressure vessel. Spheres can be far from boring when spiced up with engineering details (or when attached to other hulls). And a spiky spherical warship, with lots of guns and missile launchers and laser emitters pointing out in every direction and lots of maneuvering rockets, is a natural choice for the three-dimensional combat encountered in space warfare. XD
In some ways a sphere is an ideal pressure vessel, but other factors can come into play as well. Ease and reliability of manufacture, the need for compartmentalization, frontal area limits for either berthing or aerodynamic needs, etc. Again, this design of mine has a lot of silliness in it.
This would be quite interesting in 3d. It would have some cool profiles.