This is a somewhat painterly study of the equipment and bearing of a soldier of the Etongi Protectorate, a faction in my ‘Iron Road’ stories.
I’ve been wanting to improve my painting skills for some time, and also explore how to do some kind of techno-barbaric armor that still allows the wearer to get something approximating a cheek weld. I was looking at the character design for Solidus Snake and wondered if it were possible for him ever to shoot a gun accurately. (I know, I know, ‘rule of cool’ and all the other mantras, blah blah blah.) It was just that I was seeing more and more wild helmet designs combined with realistic carbines with reflex sights, and it seemed like that was painting the art into a corner. There’s a big difference between realism and the appearance of realism, but I was wondering if there was a solution I could salt away for later. Eh, maybe this is it and maybe it isn’t…either way it was fun to explore the shabbiness and bric-a-brac of the Etongi.
Maybe it’s, uh, post-post-apocalyptic?