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Cyclops III Book Spread by MikeDoscher Cyclops III Book Spread by MikeDoscher
This is a page spread I've mocked up for a possible book project I'm working on. For now, I'm calling it 'Working Boats of the Outer Planets' though this may be subject to change. It's a first draft, so the art and text will certainly see a bit more polish before I submit it anywhere.

Here we go. Wish me luck!

Edit: Downloading it will make the text a bit more legible, fyi.
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:iconabyssaldaemon:
AbyssalDaemon Featured By Owner Feb 28, 2014
The detail in this is amazing. Thanks for the hard work.
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:iconscdeluxe:
SCdeluxe Featured By Owner May 20, 2013
Very good schematic. God speed with your book.
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:iconzark32:
Zark32 Featured By Owner Oct 24, 2012  Student Digital Artist
It'Fantastic! E' Bellissimo!




L'Italia Bella
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:iconakvish:
akvish Featured By Owner Jul 19, 2012
Great Work! Good luck and Best Wishes.
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:iconsagittarius-a-star:
Sagittarius-A-star Featured By Owner Jun 22, 2012  Student Digital Artist
Nice schematic!! It reminds me of the books full of diagrams, cutaways, and exploded views of real ships, planes, and spacecraft I always loved since early childhood- only with a futuristic spacecraft instead of a modern or historical craft. This has a nice grungy, industrial look, a bit like the vehicles from Alien. :ninjastar: :teleport:
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:icondr-wesker:
Dr-Wesker Featured By Owner Apr 28, 2012  Hobbyist General Artist
Looks like a schematic for a real vehicle O_O Great work!!
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:iconmistikfantasy:
Mistikfantasy Featured By Owner Apr 14, 2012
No words for describe how much i like this work.
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:iconguard81:
Guard81 Featured By Owner Apr 7, 2012
I would kill for a plastic kit of this. Seriously.
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:iconmikedoscher:
MikeDoscher Featured By Owner Apr 8, 2012  Professional General Artist
Well, some of my other designs are being executed in resin... ;)
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:iconguard81:
Guard81 Featured By Owner Apr 14, 2012
What? Where? When? By god excelsior, why did I not know sooner!?

*Geekthrash*
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:iconmikedoscher:
MikeDoscher Featured By Owner Apr 14, 2012  Professional General Artist
Well, there's this fellow: [link]

I did the model for it: [link]

I'm also doing some postindustrial terrain for them, but that won't be out for a little while.
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:iconguard81:
Guard81 Featured By Owner Apr 21, 2012
Ah yes, I recall seeing that. Looks like a good kit resulted from your work. Your work being a good thing. :)
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:iconsatoshi-vampire190:
Satoshi-Vampire190 Featured By Owner Feb 16, 2012
good desing...the articule is interesting detail
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:iconpinoypencilpundit:
pinoypencilpundit Featured By Owner Jan 23, 2012
i have a secret fascination with everything that has a cut thru sectioning...
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:iconmikedoscher:
MikeDoscher Featured By Owner Jan 23, 2012  Professional General Artist
Well shoot, looks like it's not a secret anymore. ;)
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:iconlefla:
Lefla Featured By Owner Jan 5, 2012
that's the kind of concept I really like. it's kind of easy to design cool looking shapes but placing all the functional elements inside is really imaginative. Hat off :)
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:iconjlfrolic:
jlfrolic Featured By Owner Dec 8, 2011  Hobbyist Artist
Im modeler and here can find inspiration. Good work.[link]
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:iconcutangus:
CUTANGUS Featured By Owner Nov 4, 2011  Professional Digital Artist
These full-of-detail presentations are an engineer's delight!
Are you going to publish a catalog to similar works?
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:iconmikedoscher:
MikeDoscher Featured By Owner Nov 17, 2011  Professional General Artist
Something like that. I'm working on a book project that is a mixture of cutaway spreads like this and digital paintings. Both will have accompanying text. Ideally, I'm trying to mate elements of the old Terran Trade Authority books with some of what I liked from the Doring Kindersley cross section books.
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:iconscifiwarships:
Scifiwarships Featured By Owner Sep 21, 2011  Professional Digital Artist
This is really brilliant stuff man. I am very impressed, and will buy your book when you get it done...
I am very interested in your book concept as I want to do the same, and I'm curious as to how you angle it. Are jou just focusing on the vessels themselves or do you plan to make an elaborate back story to provide a setting fore these craft? Also scenery, will you be making pics of these ships in their working environment?
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:iconmikedoscher:
MikeDoscher Featured By Owner Sep 21, 2011  Professional General Artist
Thank you. I look forward to selling you a copy when the time comes. =)

The approach I seem to be settling on is a sort of hybrid: A short intro and timeline at the beginning, and a couple brief narrative pieces in the main body of the work. The bulk of the setting will be presented indirectly, through the individual spacecraft descriptions. Most of the spreads will be paintings like this: [link] I figure only about 25% will be cutaway drawings. My structural approach is very much inspired but the old Terran Trade Authority books, particularly 'Spacecraft 2000-2100 AD'.
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:iconscifiwarships:
Scifiwarships Featured By Owner Sep 22, 2011  Professional Digital Artist
Thank you for the reply. This is most inspiring for me. I plan on doing much the same thing. I'm nowhere near your level yet though. I have some major initial challenges I need to sort out.I am first and foremost a designer, not a writer so getting a story down on paper with enough quality to be sellable is going to be tough. Still it has to be done I think. No design is ever complete without a proper context. Also I have difficulties in creating bacground/landscapes for my pieces. I have been toying with the idea of getting other people involved, namely a writer and a landscape artist who can do these things. Yet I haven't approached anyone as I think it will be difficult to get someone properly involved with just a promise of payment from sales. For the time being I'm designing the various ships I want to publish.
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:iconmikedoscher:
MikeDoscher Featured By Owner Sep 22, 2011  Professional General Artist
I think in the long term you might find it more rewarding to explore and expand your own skills. Working with other people carries a certain amount of overhead, in one form or another, and can end up consuming resources that could be better spent elsewhere. Personally, I usually come up with the backstory while I'm designing the vehicle. Forms suggest materials, and materials suggest manufacturing techniques, which in turn suggest all sorts of things about a wider world.

Definitely keep at it. You've got some really promising designs.
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:iconscifiwarships:
Scifiwarships Featured By Owner Sep 22, 2011  Professional Digital Artist
Thank you very much for the uplifting comments. I can see your points and have more or less drawn the same conclusions. I am also considering doing this in e-book form, then cutting it up into little pieces so that I can sell it by the chapter as and when they get done. This way I don't have to go through a publisher (or 20) who more likely than not will refuse my work anayway. This will also enable me to charge very little per section, (i.e. 1USD) and should reach more people. Can I ask what your thoughts are on this?
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:iconmikedoscher:
MikeDoscher Featured By Owner Sep 23, 2011  Professional General Artist
I've considered similar things myself. Mind you, I'm not a published author, so I'm working from what I've read and my limited experience being an illustrator for printed projects. You might consider creating compilations of ship designs for use with space RPG settings and selling those through rpg.drivethrustuff.com or such, but the money doesn't seem to be there for such things. (NOTE: this is not an endorsement) I'm taking a different tack, where I'm working on my writing and are hoping to use a published short story or two to find representation for my more ambitious projects. Building a reputation for good art in some sort of internet community can be useful as well, to see how people react to different designs and approaches.

Depending on your situation, I'd take some time to work on your craft. I've found that art helps the writing, and vice versa. You ship designs look pretty good, but the equipment details are a little on the simple and repetitious side. This is fine if you're going for a clean Star Trek look, but less so in some sort of lower tech context. I'd really work on my renders if I were you. Your designs are interesting, but that flat lighting and lack of specularity kills them. If you have access to 3ds Max, Mental Ray gives you a lot of power to make more realistic renders with a minimum of difficulty. Vray is real good to. Don't be afraid to work back into your renders with Photoshop after the fact.

Yeahhhh, that got a little off topic but you've got a lot going on that seems like it's about to gel.
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:iconscifiwarships:
Scifiwarships Featured By Owner Sep 23, 2011  Professional Digital Artist
Thank you very much for the feedback. Yeah I know my renders suck, and this is because I'm only using Sketch up. I have recently started playing with Kerkythea, another freeware render program, but yes this still need a lot of work. As for the detailing, you are right there too, and I spend lot of time studying other people's work, aircraft, engines anything that can be translated into cool details to learn how to make mine better.
One of my biggest problems have been size, as I have made ships that are 1.5-2.5 km long. Making human scale details on such enormous hulls is impossible at least with my calculator, so I have to downsize drastically.
My latest build is some 750m long(though I might dowsize it even more) and I should be able to make it much much better than I have thus far. I have been looking long and hard at a russian guy called KaranaK. He is in here somwhere. Anyway his stuff has the level of detail and finish I am aiming for, and honestly none of my current ships have the quality I think they need. As for time, that I do have at the moment. I'm an architect by trade and currently unemployed so practicing my craft is not a problem, it's the getting really good part that's hard to crack, he he. Thank you for very useful feedback man.
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:iconmikedoscher:
MikeDoscher Featured By Owner Sep 24, 2011  Professional General Artist
It's not much that you renders suck, as that they need a bit extra to show off what's interesting about the designs. Kerkythea looks interesting, but I've no experience with it. You might even consider using your render as a point of departure for painting over it, but that might be a different look than what you're after.

If your vessels are that large, you might consider showing scale with the presence of smaller ships (or other structures) or some sort of setting where you can get away with using atmospheric perspective. Here's an example of both effects: [link] If you're wanted to go with a superslick rendered look, have you seen Cosmic Motors? [link] I like his stuff, but it's very different from the direction I'm going in feel.

KaranaK is superb, and one could certainly do worse for influences! I think your architectural background will put you in good stead, much as my background in sculpture has. Don't get discouraged- You've got a lot of good elements that just need to gel a little.

One more thing that you might consider for your vessels is thinking about their life cycles and their progression through time. A vessel of that sort of size is a significant investment, and I would think it would be very likely that weapons, engines, and other fittings might have changed through time. It might be interesting to have a propulsion system installed that didn't perfectly 'fit' with the lines of the hull. Almost like how they took Syd Mead's flying car design in Blade Runner and changed the engine to something that was hanging out on the rear quarters- it gave it a retrofitted look that suggested the passage of time.

Good luck, and don't let uncertainty wear you down. I don't set myself up as an expert, but I'm happy to help where and when I can. So... anytime.
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(1 Reply)
:iconkilo139:
kilo139 Featured By Owner Aug 20, 2011
good luk istgood
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:iconeinordmaine:
einordmaine Featured By Owner Aug 10, 2011
"Luck!"
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:iconalveric:
alveric Featured By Owner Jul 21, 2011
Does this baby have front landing struts, or does the cargo platform double up? (or, were they removed for clarity?) Amazing piece of work, mind.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jul 22, 2011  Professional General Artist
It's got the two rear struts below the engines, and as it came from the factory there was a front H-strut that retracted into the forward bay. That wasn't compatible with the manipulator arms that are fitted, so the arms have been rigged with contact pads and a locking mechanism that allow them to be used as a forward landing skid. It works pretty well, but God help you if don't have the arms locked up when you land.
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:iconalveric:
alveric Featured By Owner Jul 25, 2011
OK, thanks ;-)
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Jul 12, 2011  Hobbyist Artist
This is really excellent stuff. Great attention to detail as with most of your stuff! Hope you can do what you want with this and have a book of some kind made...
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:iconaugos:
Augos Featured By Owner Jun 29, 2011  Student General Artist
coloring the cutaway material green helps a lot, i can't tell you how many time's i've gotten lost in pictures like these because the cutaway material color and the hull color matches lol :P

my only suggestion would be to have components or other very small pieces spread around the page. not too many, but one would be nice, especially if it's an important part that isn't completely exposed in the original drawing.

other than that, looks great man, good luck on that book
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 29, 2011  Professional General Artist
Yeah, I've seen that too- I know in films and TV they want to keep a certain ambiance, but I'm figure, that in real life a working boat would be painted with some sort of antisparking and insulating paint in an ugly color. XD

This layout is pretty tentative. A more decorative background looked atrocious, but some sort of inset illustration is probably what I'll go with, much like your idea. Seems like the best way to go about it at this point is to do rough versions of the bulk of the spreads in grayscale, then check the whole affair for proper flow. Thanks for the suggestion, that's where my mind was leading me.

Anyways, glad you like how it's turning out. :)
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:iconkaraxis:
karaxis Featured By Owner Jun 23, 2011
the world would most certainly be a better place if there was super a thick, chock full of illustrations, book by you...please keep us posted...re: above illo...really like exploring all the nooks and crannies and discovering various tech and hardware...
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 23, 2011  Professional General Artist
Thank you- I certainly will keep everyone updated! :) I'm working on another illustration right now, and I hope to have it dropped into a layout and posted this weekend.
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:iconmorgoth390:
morgoth390 Featured By Owner Jun 23, 2011  Hobbyist
this is awesome dude your ship l;ooks amazing and the text works really well.
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:icondmaland:
dmaland Featured By Owner Jun 21, 2011  Hobbyist Digital Artist
Tremendous work.
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:iconthemysteryw1thin:
TheMysteryW1thin Featured By Owner Jun 18, 2011
You would make a awesome book with drawings like this, maybe even a drawing book? :D
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 19, 2011  Professional General Artist
Thanks. Maybe someday. :)
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:icondesignerflex:
DesignerFlex Featured By Owner Jun 17, 2011  Professional Digital Artist
I'm jealous. I've always wanted to do this sort of thing but could never build us the skills needed to do it. Is there like a tutorial or something for these technical cutouts you know about?
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 18, 2011  Professional General Artist
The big thing is to really be able to nail your perspective. That may sound like a little thing, and maybe even insultingly basic, but it gets glossed over a lot in high school art classes, and even college foundation classes sometimes.

The best tutorial I ever found for drawing in perspective is Scott Robertson's Gnomon DVD: [link] It's $40, but well worth it. He's got a book on drawing cars here--> [link] that's supposed to be really good as well, and only $14. While the book is on cars, his construction techniques translate readily to any sort of vehicle, aaaaand he shows you how to draw ellipses.

You see, the more you get a handle on perspective, the easier and more reflexive it becomes. Past a certain point, you don't have to grid everything out to get it right- just grid the big stuff, and you can eyeball the little stuff.

For the actual hardware and how it's laid out, that's a little less distinct of a problem. If you're doing a cutaway, it helps to do a little planning, insofar as: 'Okay, what's in there, and what do I want to show?' Pictorally, the shapes almost always break down into cylinders and boxes with interesting stuff on them. They tell a story, though: Something like Star Trek is a lot cleaner and more advanced than something like Starship Troopers or Maschinen Krieger. A ST engine is going to be a lot more self-contained and just plain 'magic' than some big, filthy, leaky fission plant that requires frequent maintenance just to keep going. That's just an example.

I tend to, personally, casually refer to stuff like the interiors of WWII/modern warships, aircraft, and earthmoving equipment. This is a really good book to think about all the stuff that's inside a plane: [link] It also helps to look at the work of the illustrators that are real masters of this: Stephen Biesty, David Macauley, and A. L. Bentley, to name a few. Those guys who did the DK Star Wars cross section books are real good to, but from what I've seen, the real world is fuller of weird stuff to borrow from than any made up world. Almost all the stuff you might need you can find free on the web, and I'll get some links together of stuff I've found useful.

I should probably do a journal on this or something.
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:icondesignerflex:
DesignerFlex Featured By Owner Jun 18, 2011  Professional Digital Artist
Yeah the journal sounds good. I'm not bad at perspective but I can always use some help. What did you do to shade and color this? There's something a bit different about the shading/coloring that I usually use in my art....
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 19, 2011  Professional General Artist
This is all digital coloring, but with the colors laid in under a scanned pencil drawing. I kept the scan a little soft, a little gray, and placed it in a multiply layer. As I was coloring the image, I would also clean up and refine the pencil layer. I also did highlights and whatnot above the pencil layer.
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:icondesignerflex:
DesignerFlex Featured By Owner Jun 19, 2011  Professional Digital Artist
Wow, that makes so much sense lol. I'm going to definitely try this once I get my other projects done lol.
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:iconvalros:
Valros Featured By Owner Jun 17, 2011  Student Writer
I really hope this project becomes more than just "possible." I would buy it in a heartbeat. :thumbsup:
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 18, 2011  Professional General Artist
Thanks. :) I suppose it all boils done to time, but the more I work on it, the faster it seems to go.
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:iconkoloth:
Koloth Featured By Owner Jun 16, 2011
Love this kind of art, and you do it perfectly!
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:icongyro5:
gyro5 Featured By Owner Jun 15, 2011
Wow. Very well detailed. Good luck on your project.
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