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June 14, 2007
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:iconmikedoscher:
I've decided to take a different and (hopefully) more original approach to the idea of very small tanks for the short I'm working on. It's easier to show than tell, so I put up a short clip on Google. The animation is pretty rough still, especially on the figure, but I should have that cleaned up shortly. Just thought I'd show everyone what I was working on.

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:iconzoomzoom:
~zoomzoom Jun 17, 2007  Professional Digital Artist
cool animation... but slow towards the end... how did u do the animation? did a rig or just moved the geometry?
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:iconmikedoscher:
*MikeDoscher Jun 17, 2007  Professional General Artist
Yeah, the back end is ragged and generally unfinished. The legs are simple rigs with IK goals at the knee and toe, while everything else is just geometry. In that dead spot at the end the tank' will start climbing over a barricade of burned out cars, but I need to figure out the best way to have one squash under the weight of the legs. I'm thinking bones with morph targets for the actual points of contact made by the toes.
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:icondxbigd:
~DXBigD Jun 16, 2007  Hobbyist Digital Artist
The animation looks really great, man. I like how the robot opens up like that.
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:icontamasan:
Maya or Anim8tor? Great animation. Looks like an advanced skeleton controol system.
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:iconmikedoscher:
*MikeDoscher Jun 16, 2007  Professional General Artist
Thanks, I actually did that is 3DS Max 9. The legs are really just a chain of three bones, with IK goals at the toe and knee.
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:icontamasan:
Good idea. For such a simple approach it worked really well. I am going to try that on a mech I am designing called anansi.
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:iconwarpedorbit:
:D Coming along great!
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:icontoiletbear:
lol wow. seriously. how do you do it?

do you set up some kind of 3d cube grid or something? i tried to draw conceptual mechas like you with that approach -_- and failed miserably.

maybe i just dont have that spatial perception. ;-) heh and when are those WIP works coming out like you said eh ;-)?
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:iconmaster3d:
~master3d Jun 15, 2007   Digital Artist
great animation man! how did you get the legs to work so well?
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:iconmikedoscher:
*MikeDoscher Jun 16, 2007  Professional General Artist
The legs went through a real evolution from my original ideas. More than anything I experimented with different variations of a vague idea I had for a three-segment folding leg. Penetration was the biggest problem, followed by getting an acceptable range of motion while maintaining the aesthetic.
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