This is another Rocketship Empires: 1936 illustration. A toned sketch of Radiobot, a commercially produced robot. Lies squarely between C-3PO and Helperbot in terms of metrosexuality versus incompetence.
Bakelite, while aesthetically beautiful, would make a problematic shell for something like a robot (even non-combat domestic) because the material was so brittle. I would imagine your bot fellow would likely have to have some kind of special treatment to the Bakelite itself to strengthen it from cracking, chipping, sunlight fading, etc. Most Bakelite has the Phenol shell with a wood pulp filling, hard but very prone to cracking with stress. I know the properties of Bakelite all too well from restoring classic 40s Bakelite tube radios and it's a material you have to baby the hell out of to ensure it remains scratch free. Not an indictment of the design at all though, I certainly dig what you have going on here.
Very cool to see someone else refer to Bakelite in their concepts. I dig your overall leanings to classic deco styling in much of your work. I have some Bakelite inspired designs in a project I'm working on as well, some simulated material and some the same basic thing as the original. Love Bakelite, it's too bad we don't see it as much in modern products.
That's very interesting. The game I did this for presupposes the availability of alien technology that includes processes for making mundane materials super-strong. Classic 'tooth fairy' plot device. XD
The wearing properties of the Phenol shell you describe explain some of the odd variances I've seen with it's use on gun stocks and grips from WWII, as well the difficulty of finding such parts unbroken. One rare variant of the Bakelite buttstock for the MG-42 has formed steel caps on top and bottom rear corners of the stock to make it harder wearing, but actually made them more likely to crack at the attachment point...
Aye, I had a feeling there might be something that could cover any loopholes like that. 'Tooth fairy" plot device indeed, always good to have those on hand XD
Yeah Bakelite is pretty interesting stuff and you're right it was used in weapon designs of the time period as well (Weapon grips is def one area I have used the idea of a material like this in designs). I wasn't aware of the specifics of the MG-42 stocks but what you describe there makes sense as to the stress cracking at the attachment point. I don't know if you have even had a chance to handle or see anything Bakelite up close the material, depending on color and the type of turtle swirling, is just gorgeous stuff. I have a bunch of the small Deco Bakelite tabletop radios and they're all attention grabbers, especially when I turn one on So I really love that you're exploring the classic streamline aesthetic as well and I rather love that you also seem to have a singularly original approach to it all your own. Though I enjoy stuff like Steampunk and such I also don't find it interesting to just emulate what everyone else is doing and I also find myself bored with a lot of the repetitive visual troupes we see over and over again.
I also commented on your Deco journal post because I'm quite taken by Art Deco as well obviously. Although our styles are different you might dig some of the stuff my small studio has been doing. In fact i just posted a Deco car design yesterday morning Take care and best man! Love what you've been doing.
WOW...the design is really awesome!...one of the best humanoid robot´s i have seen in a time...the lines are really great and unique, all with that retro-futurist style...you are still one of my fav concept designer keep up the good work
More of a sidekick/flunky than something designed for heavy action. I didn't get much background on him from the game designer, but I would assume from the context and materials that he's a sort of semi-sentient mechanical servant that you would use for general labor and domestic duties.