It was a design thing. Without getting into NDA violation territory, it had to do with keeping the infantry from looking like mechs while still giving them enough screen presence to be seen with the camera zoomed all the way out.
Who's decision was it for you to basically make most of these units, clones off of existing concepts (be it from the Matrix in this case, or old CNC designs for most the others)?
Yea, that was clear...hence asking exactly who at petro thought it was a good idea.
If you had free reign I'd imagine it would have much more unique feel (likely either the retro-future type style or the gits/more anime-esque types you have some good examples of).
I don't mean to be coy. It's just that the development process was complex, and I would feel too much like I was pointing fingers when the decisions made were at variance with my personal tastes.
The infantry units ended up looking like the Matrix machines because of visual needs that echoed them. Infantry needed to be obviously human, in forms that would *read* as human with the camera zoomed out. There are many other aspects of how and why things look as they do, but I really can't share much without running afoul of my NDA or telling tales out of school.
It's understandable that you don't want to piss people off. I was mostly curious who exactly was calling the shots with art direction. For example; the EA art director on C&C3/RA3 really had a thing for using organic shapes on mechanical vehicles (hence why the scrin looked like bugs, soviets looked like some sort of frog). Although its not a style I exactly prefer, it is interesting to go back and go 'ahhhh, I get why they did that...'
I would think since u would go for a more realistic aproach, it would make more sense to have the guns attached to the arms and forego the hands all together
If you had free reign I'd imagine it would have much more unique feel (likely either the retro-future type style or the gits/more anime-esque types you have some good examples of).
The infantry units ended up looking like the Matrix machines because of visual needs that echoed them. Infantry needed to be obviously human, in forms that would *read* as human with the camera zoomed out. There are many other aspects of how and why things look as they do, but I really can't share much without running afoul of my NDA or telling tales out of school.