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Aesir Infantry Suit Concept by MikeDoscher Aesir Infantry Suit Concept by MikeDoscher
This is a concept I did for the upcoming PC game End of Nations.

www.endofnations.com
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:iconghostbirdofprey:
GhostBirdofPrey Featured By Owner Jun 12, 2014
Before they binned this game, I loved rocking an 8 man squad of these with 4 chirons backing them up.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 15, 2014  Professional General Artist
That sounds like a very mobile and resilient loadout. I'm glad you liked it, as long as it lasted.
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:iconmob19151:
mob19151 Featured By Owner Sep 17, 2013  Hobbyist General Artist
Great work, it almost has a steampunk-esque look to it.
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:iconcrimsonfalke:
CrimsonFALKE Featured By Owner May 1, 2013  Hobbyist Digital Artist
if I may be so bold but I'd armor that cockpit
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:iconmikedoscher:
MikeDoscher Featured By Owner May 1, 2013  Professional General Artist
It was a design thing. Without getting into NDA violation territory, it had to do with keeping the infantry from looking like mechs while still giving them enough screen presence to be seen with the camera zoomed all the way out.
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:iconcrimsonfalke:
CrimsonFALKE Featured By Owner May 1, 2013  Hobbyist Digital Artist
oh I see that's understandable
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:iconjailgurdnegative:
jailgurdnegative Featured By Owner Jun 1, 2012  Hobbyist
This is great! Like the matrix APU.
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:iconsmurfbizkit:
smurfbizkit Featured By Owner Apr 25, 2012
Who's decision was it for you to basically make most of these units, clones off of existing concepts (be it from the Matrix in this case, or old CNC designs for most the others)?
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:iconmikedoscher:
MikeDoscher Featured By Owner Apr 26, 2012  Professional General Artist
Not mine. :)
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:iconsmurfbizkit:
smurfbizkit Featured By Owner Apr 26, 2012
Yea, that was clear...hence asking exactly who at petro thought it was a good idea. :P

If you had free reign I'd imagine it would have much more unique feel (likely either the retro-future type style or the gits/more anime-esque types you have some good examples of).
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:iconmikedoscher:
MikeDoscher Featured By Owner Apr 26, 2012  Professional General Artist
I don't mean to be coy. It's just that the development process was complex, and I would feel too much like I was pointing fingers when the decisions made were at variance with my personal tastes.

The infantry units ended up looking like the Matrix machines because of visual needs that echoed them. Infantry needed to be obviously human, in forms that would *read* as human with the camera zoomed out. There are many other aspects of how and why things look as they do, but I really can't share much without running afoul of my NDA or telling tales out of school.
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:iconghostbirdofprey:
GhostBirdofPrey Featured By Owner Jun 12, 2014
The in game models definitely looked pretty good zoomed out for normal gameplay, and were distinct from the other infantry, so there's a win there.
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 15, 2014  Professional General Artist
Thank you. This was an attempt to address a number of difficult (and sometimes conflicting) design and aesthetic needs. I may be able to say more someday, but the nature of my contract prevents me from sharing anything behind the scenes.
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:iconsmurfbizkit:
smurfbizkit Featured By Owner May 4, 2012
It's understandable that you don't want to piss people off. I was mostly curious who exactly was calling the shots with art direction. For example; the EA art director on C&C3/RA3 really had a thing for using organic shapes on mechanical vehicles (hence why the scrin looked like bugs, soviets looked like some sort of frog). Although its not a style I exactly prefer, it is interesting to go back and go 'ahhhh, I get why they did that...'
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:iconlaughmoon:
LaughMoon Featured By Owner Mar 25, 2012
I would think since u would go for a more realistic aproach, it would make more sense to have the guns attached to the arms and forego the hands all together
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:iconmikedoscher:
MikeDoscher Featured By Owner Mar 25, 2012  Professional General Artist
Much like the suits from the later Matrix films, this was art directed to make them as human as possible and to have the pilots be highly visible. This is for an RTS, so the big challenge was having infantry units that would be big enough to be visible with the camera zoomed way out.

Not realistic, but sometimes you end up doing stuff that isn't realistic at all but dressing it up with details to seem as if it was. It's a tradeoff.
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:iconspyderrock48:
spyderrock48 Featured By Owner Jun 1, 2012
Highly visible pilots that are easy shots for snipers :P
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:iconmikedoscher:
MikeDoscher Featured By Owner Jun 1, 2012  Professional General Artist
It's a horrible convention, I know. Not my idea, to be sure. It was just that we wanted to show that there was proper human infantry piloting the suits in such a way as to be visible to the game camera, so...
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:iconsevenofeleven:
sevenofeleven Featured By Owner Mar 25, 2012
Looks pretty good.
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:iconmetalsnail:
MetalSnail Featured By Owner Mar 23, 2012  Hobbyist Digital Artist
Very cool!
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:iconmarcinciszewicz:
marcinciszewicz Featured By Owner Mar 22, 2012
A little on the unarmored side, but still realistic. Also, you've managed to avoid the baby carrier syndrome - unlike the mechanical designers working for a certain British wargaming miniatures manufacturer.
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:iconsamannagene-ocide:
SamannaGene-ocide Featured By Owner Mar 22, 2012
those are some big-ass mac10s lol
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:icongerzel:
gerzel Featured By Owner Mar 21, 2012
Though the problem is the soldier is highly exposed here. A simple machine gun will ruin this guy's day.
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:iconmikedoscher:
MikeDoscher Featured By Owner Mar 21, 2012  Professional General Artist
It really doesn't make much sense, practically. Mostly, the game does it like this so it *looks* like an infantryman, while still being big enough to see with 30+ units on screen. :)
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:iconfreodhoric:
freodhoric Featured By Owner Mar 21, 2012  Hobbyist General Artist
I like it, but . . . That guy looks a wee bit vulnerable.
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:iconmikedoscher:
MikeDoscher Featured By Owner Mar 21, 2012  Professional General Artist
Yeah, it's pretty silly. It's a sort of visual tradeoff to have him be an infantryman, but one you can see with the game camera zoomed out and still be distinct from the other infantry types. Think 'chainmail bikini'. :)
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:icondragoduval:
dragoduval Featured By Owner Mar 21, 2012  Hobbyist Writer
Mech !! :)
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March 21, 2012
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